Starting at € 700

Accessibility for iOS with Fanny Demey

Overview

Join Fanny Demey to learn how to design inclusive interfaces on iOS, test accessibility both manually and automatically, and apply best practices for accessible development.

This training will also provide you with an in-depth understanding of different types of disabilities and their impact on the use of mobile applications.

Through concrete examples and hands-on exercises, you will be able to create digital solutions that are accessible to everyone!

Curriculum
1. Introduction to Mobile Digital Accessibility
What is digital accessibility (a11y)?
Different types of disabilities and their impact on the use of mobile digital tools
The challenges of mobile digital accessibility
Ethics and professional responsibility
Legal obligations
Available assistive tools
Hands-on experience with accessibility features built into iOS
2. Accessible Development
Roles and responsibilities in integrating accessibility into a project
Accessibility APIs
2. Best practices
General design
Text design (size, contrast, alternative text)
Use of images
Button and form design
3. Layout and navigation
Interface structuring
Accessible navigation
Notifications and complex components
Optimizing the user experience
4. Standards and Compliance
Overview of international standards (WCAG 2.0)
Specificities of French (RGAA) and European standards

Upcoming Sessions

April 30, 2024
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June 25, 2024
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Preparing

The training takes place entirely in English, so a sufficient spoken understanding of English is mandatory.

Logistics
  • Every session is held synchronously, live, including remote sessions. This training does not rely on pre-recorded videos.
  • Comprehensive course material is provided, serving as a common thread throughout the training. This typically includes numerous slides and starter codebases or repositories for every exercise and lab.
  • Trainees can ask questions at any time. Sessions alternate between theory and hands-on labs, in short intervals ranging from 5 minutes to 1 hour.
  • Hands-on periods involve real-world use-cases, which can be bootstrapped through starter codebases, Git repositories, or online assignment labs. These periods may be completed individually or in sub-groups that change between sessions to encourage pair programming and collaboration.
  • Remote sessions are conducted via a Zoom recurring meeting, accessible through a provided link using both the installed app and the web-based, no-install client. Features commonly used include video thumbnails, screensharing, chat, breakout rooms, and potentially quizzes, annotations, and whiteboards.

Upcoming Sessions

April 30, 2024
Book Now
June 25, 2024
Book Now

Need an In-House / Custom Training?

If you’d like to get a version of this tailored to your needs, in our office or remotely, let us know what your needs are.